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Rarity refers to the chance of an egg hatching into a certain monster. Common monsters are easier to obtain than uncommon, and uncommon monsters are easier to obtain than rare monsters. Rarity is one of the indicators of a monster's value in battle -- but it's not always a guarantee that a monster is better if it is rarer.


Common MonstersEdit

Common monsters sell at a base price of 100 Gold with a Level Bonus of 50 per level. When evolved, an additional 300 gold is added to its value.

MonsterName Evolution Type Role
Magmus Volatil Red-Type Glass Cannon
Hoopip Pyroovy Red-Type Protector
Finnikit Vullox Red-Type Healer
Drillog Tumbleboar Red-Type Fighter
Leonine Saberion Red-Type Disruptor
Totoduck Capswaddle Green-Type Supporter
Fernadon Stegozard Green-Type Healer
Mortox Mortagon Green-Type Fighter
Puffapy Spinytap Blue-Type Disruptor
Squawkie Avenguin Blue-Type Supporter
Ottilery Arsonade Blue-Type Glass Cannon

Uncommon MonstersEdit

Uncommon monsters sell at a base price of 150 Gold with a Level Bonus of 75 per level. When evolved, an additional 450 gold is added to its value.

MonsterName Evolution Type Role
Crackayak Crystallorn Red-Type Offensive Tank
Snapplant Trappasaur Green-Type Offensive Tank
Flurriken Knifear Green-Type Disruptor
Zenzird Plumavis Green-Type Mixed Modifier
Lectreel Transista Blue-Type Disruptor
Gillbane Giriban Blue-Type Disruptor
Nattylus Leviatorn Blue-Type Rate Modifier
Octorn Krakennite Blue-Type Glass Cannon


Rare MonstersEdit

Rare monsters sell at a base price of 225 Gold with a Level Bonus of 115 per level. When evolved, an additional 675 gold is added to its value.


MonsterName Evolution Type Role
Terrifyre Kerobas Red-Type Offensive Tank
Slypha Suzahnix Blue-Type Healer


Tournament RulesEdit

This section describes an upcoming or planned feature. Such information is subject to change. 

Only certain compositions of teams are allowed in the tournments to prevent unfair advantages.


General RulesEdit

Each player may have a max of:

1 rare per team;

2 uncommons per team, where 1 of the uncommons may be a modifier but not both;

and any number of common monsters.


Rules regarding required upgrades may be implemented to ensure that PVP data is the same across all competitors.

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